Tier 1
Series 4
4F: Method Extraction
"A control tower supervisor doesn't personally inspect every landing gear bolt while planes are in the air. They check a status light that summarizes the health of the system. If your Update() method is full of 20 lines of math just to decide if a drone can fire, you've created Cognitive Overload. A skilled Engineer audits for Method Extraction."
The Concept: Logic Encapsulation
Method Extraction is the process of taking a chunk of logic and moving it into its own named function.
The Update Rule: The Update() method should only act as a high-level "Traffic Controller."
Meaningful Names: Instead of a complex if check, move the logic to a method named bool CanShipLand().
Single Responsibility: Each extracted method should do exactly one thing.
The Update Rule: The Update() method should only act as a high-level "Traffic Controller."
Meaningful Names: Instead of a complex if check, move the logic to a method named bool CanShipLand().
Single Responsibility: Each extracted method should do exactly one thing.
Red Flag Detected
The AI Trap: "The Update Dump"
You ask the AI: "Make the enemy attack if it's close enough and not obstructed."
// AI-Generated Code: Hard to scan and audit
void Update() {
// Audit Fail: The main flight loop is cluttered with low-level math.
float d = Vector3.Distance(transform.position, target.position);
if (d < 10f && !Physics.Linecast(transform.position, target.position)) {
if (ammo > 0) {
FireWeapon();
}
}
}
This is "Logic Smog." To understand what allows an attack, you have to read and mentally solve three different lines of code every time you audit the script.
Elite Telemetry
Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."
- Small Batches Solving one problem at a time prevents logic drift.
- Modular Design Localizing the "blast radius" of AI changes.
- Tight Loops Rapid iteration with constant code review.
The Mechanic's Correction
Corrective Protocol
void Update() {
// Corrected: The high-level intent is instantly clear.
if (CanSeeTarget() && ammo > 0) {
FireWeapon();
}
}
// Extracted logic is now safely tucked away in its own hangar.
bool CanSeeTarget() {
float distance = Vector3.Distance(transform.position, target.position);
bool isObstructed = Physics.Linecast(transform.position, target.position);
return distance < 10f && !isObstructed;
}
Your Pilot Command
> Use Native Arrays and the Job System for high-performance data processing.