Tier 3
Series 203
203F: The Custom Gauge
"Standard buttons are fine, but a pilot needs an Altimeter or a Radar. Creating 100 separate "Image" objects for a radar grid is inefficient. A Pilot creates a custom `VisualElement` that draws itself."
The Concept: Custom Controls
You can create your own UI tags (e.g., ` `).
* **generateVisualContent:** A function where you draw lines/circles directly to the mesh.
* **Performance:** Draws the entire radar in 1 batch, rather than 100 Image GameObjects.
* **generateVisualContent:** A function where you draw lines/circles directly to the mesh.
* **Performance:** Draws the entire radar in 1 batch, rather than 100 Image GameObjects.
Red Flag Detected
The AI Trap: "The Prefab Spawner"
You ask the AI: "Make a radar grid with 50 lines."
// AI-Generated Code: Object Spam
void Start() {
for(int i=0; i<50; i++) {
Instantiate(linePrefab, uiParent);
}
}
This is "Hierarchy Pollution." It creates a massive list of objects that slows down the UI layout engine.
Elite Telemetry
Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."
- Small Batches Solving one problem at a time prevents logic drift.
- Modular Design Localizing the "blast radius" of AI changes.
- Tight Loops Rapid iteration with constant code review.
The Pilot's Correction
Corrective Protocol
// Corrected: Single Draw
void GenerateVisualContent(MeshGenerationContext mgc) {
var painter = mgc.painter2D;
painter.MoveTo(start);
painter.LineTo(end);
painter.Stroke();
}
Your Pilot Command
> A skilled Pilot directs the AI to use the Mesh API. You command: "Create a custom RadarElement and override GenerateVisualContent to draw the lines using the MeshGenerationContext."