Tier 1
Series 3
3E: Header & Space
"A cockpit isn't just a pile of random switches on the floor. Controls are grouped by function: Engine, Navigation, and Life Support. If your AI gives you a script with 20 variables in one long, unlabeled list, you've created Control Overload. A skilled Engineer audits for Inspector Ergonomics."
The Concept: Inspector Attributes
Unity provides Attributes—special tags in brackets—that change how variables appear in the Inspector without changing how the code runs.
[Header("Name")]: Creates a bold label in the Inspector to group variables.
[Space]: Adds a small vertical gap between variables.
[Range(min, max)]: Replaces a text box with a slider to prevent illegal values.
[Header("Name")]: Creates a bold label in the Inspector to group variables.
[Space]: Adds a small vertical gap between variables.
[Range(min, max)]: Replaces a text box with a slider to prevent illegal values.
Red Flag Detected
The AI Trap: "The Variable Dump"
You ask the AI: "Add variables for ship movement, health, and fuel."
// AI-Generated Code: Visual Chaos public float speed; public float turnRotation; public int hp; public int maxHp; public float currentFuel; public float maxFuel;
This is "Visual Friction." In a complex Digital Twin or game, you will have hundreds of these scripts. Without headers, you'll constantly be hunting for the right value to tweak. A professional pilot demands categorized controls.
Elite Telemetry
Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."
- Small Batches Solving one problem at a time prevents logic drift.
- Modular Design Localizing the "blast radius" of AI changes.
- Tight Loops Rapid iteration with constant code review.
The Mechanic's Correction
Corrective Protocol
[Header("Flight Systems")]
[Range(0f, 20f)] public float speed;
public float turnRotation;
[Space]
[Header("Vital Signs")]
public int hp;
public int maxHp;
[Space]
[Header("Fuel Management")]
public float currentFuel;
public float maxFuel;
Your Pilot Command
> Implement a Command Pattern to handle actions and potential undos.