Tier 4 Series 303

303E: The Burst Job

Pilot Record
Student Profile
"Generating 10,000 vertices takes time. If you do it on the Main Thread (where the pilot is flying), the plane freezes for a second. That is unacceptable. A Navigator moves heavy math to the "Background Engine" using the Job System."

The Concept: C# Job System & Burst

Unity allows you to write multithreaded code safely.

* **IJob:** A task that runs on a worker thread.
* **Burst Compiler:** Special magic that makes math code run 10x-100x faster.
* **NativeArray:** Memory that can be shared between threads safely.
Red Flag Detected

The AI Trap: "The Main Thread Freeze"

You ask the AI: "Calculate the Perlin noise for 1 million points."

// AI-Generated Code: The Lag Spike
void Start() {
    // Audit Fail: This runs on the same thread as rendering.
    // The screen freezes completely until this loop finishes.
    for(int i=0; i<1000000; i++) { ... }
}

This is "Thread Blocking." The player sees the game hang. Procedural generation must happen asynchronously.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Navigator's Correction

Corrective Protocol
// Corrected: Multithreaded Speed
[BurstCompile]
struct NoiseJob : IJobParallelFor {
    public void Execute(int i) { ... }
}
// The Main Thread keeps flying while this calculates.
Your Pilot Command
> A skilled Navigator directs the AI to use Jobs.
Next Mission
The Poisson Disc