Tier 2 Series 101

101G: The Engineer's Exam

Capstone Exam
"The flight deck is a mess. The previous engineer left exposed wires, hardcoded save paths, and broken blueprints. Identify the three critical asset workflow failures to certify your status as a Flight Engineer."

Target Asset for Audit

FRAGILE_CODE_DETECTED
using UnityEngine;
using System.IO;

public class LoadoutManager : MonoBehaviour {
    // Audit Requirement: Lesson 101A (Exposed Wires)
    public float baseDamage = 50f;

    // Audit Requirement: Lesson 101F (Instance Drift)
    // This script is manually attached to 50 different clones in the scene.
    // There is no Prefab link.

    void SaveLoadout() {
        // Audit Requirement: Lesson 101E (Platform Ignorance)
        File.WriteAllText("C:/GameData/loadout.json", "...");
    }
}

Supervisor's Certification

Authenticated Pilot
pilot_418e09552024b606
Session Secure

Failure Point #1

Hidden Variable Failure

The 'baseDamage' is public. Command the AI to protect it while keeping it visible.

Failure Point #2

Silent Data Loss Failure

The AI used a hard-coded path. Command it to use the persistent data path and directory safety checks.

Failure Point #3

Blueprint Instance Drift

The AI is modifying local instances. Command it to use a Prefab Variant for the Elite Enemy instead.