Tier 3
Series 206
206F: The Snapshot
"When the ship goes underwater, the sound should become muffled (Low Pass Filter). When it enters a cave, it should echo (Reverb). A Pilot uses "Snapshots" to transition between these states smoothly."
The Concept: Mixer Snapshots
Saved states of the Audio Mixer.
* **Normal:** Standard values.
* **Underwater:** High frequencies cut, Reverb up.
* **TransitionTo:** `snapshot.TransitionTo(2.0f);` blends the values over 2 seconds.
* **Normal:** Standard values.
* **Underwater:** High frequencies cut, Reverb up.
* **TransitionTo:** `snapshot.TransitionTo(2.0f);` blends the values over 2 seconds.
Red Flag Detected
The AI Trap: "The Effect Toggle"
You ask the AI: "Add reverb when inside the cave."
// AI-Generated Code: Hard Cut
void OnTriggerEnter() {
// Audit Fail: Turning components on/off causes a "pop" sound.
GetComponent<AudioReverbFilter>().enabled = true;
}
This is "Audio Popping." Drastic changes in signal processing cause audible artifacts.
Elite Telemetry
Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."
- Small Batches Solving one problem at a time prevents logic drift.
- Modular Design Localizing the "blast radius" of AI changes.
- Tight Loops Rapid iteration with constant code review.
The Pilot's Correction
Corrective Protocol
// Corrected: Smooth Fade public AudioMixerSnapshot caveSnap; void OnTriggerEnter() => caveSnap.TransitionTo(1.0f);
Your Pilot Command
> A skilled Pilot directs the AI to use Snapshots. You command: "Call TransitionTo on the 'Cave' snapshot when entering the trigger."