AI Command Lab // Flight Simulator
206F: The Snapshot
Initial AI Output (Fragile)
// AI-Generated Code: Hard Cut
void OnTriggerEnter() {
// Audit Fail: Turning components on/off causes a "pop" sound.
GetComponent<AudioReverbFilter>().enabled = true;
}
Initial AI Prompt
"You ask the AI: "Add reverb when inside the cave.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to use Snapshots. You command: "Call TransitionTo on the 'Cave' snapshot when entering the trigger."
Optimized Protocol
// Corrected: Smooth Fade public AudioMixerSnapshot caveSnap; void OnTriggerEnter() => caveSnap.TransitionTo(1.0f);