Tier 2 Series 105

105D: The Recycler

Pilot Record
Student Profile
"If you spawn bullets but never remove them, the game will crash after 10 minutes (Memory Leak). An Engineer ensures every object has an expiration date using `Destroy()`."

The Concept: Destruction

Removing an object from memory.

* **Destroy(obj):** Immediate removal (Next frame).
* **Destroy(obj, time):** Delayed removal (Timer).
* **Rule:** Never destroy the script (`this`), destroy the `gameObject`.
Red Flag Detected

The AI Trap: "The Ghost Script"

You ask the AI: "Remove the bullet after 2 seconds."

// AI-Generated Code: Component Removal
Destroy(this, 2f);
// Audit Fail: This removes the SCRIPT, but leaves the bullet
// floating in the air forever.

This is "Partial Cleanup." The logic is gone, but the physics body and mesh remain, clogging the game.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Engineer's Correction

Corrective Protocol
// Corrected: Full Cleanup
Destroy(gameObject, 2f);
Your Pilot Command
> Direct the AI to use Physics.CheckBox to verify if a spawn area is clear of obstacles.
Next Mission
The Ignition