Tier 4 Series 305

305D: The Authority Check

Pilot Record
Student Profile
"Rule #1 of Multiplayer: Never trust the Client. If you let a player tell the server "I picked up the coin," a hacker will tell the server "I picked up 1,000,000 coins." A Navigator enforces Server Authority."

The Concept: Server Authority

The Server is the referee. It decides what is true.

* **Client:** "I want to open the chest." (Request)
* **Server:** Check distance. Check if locked. Open Chest. (Validation)
* **Client:** See chest open. (Result)
Red Flag Detected

The AI Trap: "The Trusting Server"

You ask the AI: "Let the player open the door."

// AI-Generated Code: Insecure
void OpenDoor() {
    // Audit Fail: Any hacker can call this function anytime.
    // They can open doors across the map instantly.
    doorState.Value = true;
}

This is "Client-Side Trust." It ruins the game economy and security.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Navigator's Correction

Corrective Protocol
// Corrected: Trust No One
[ServerRpc]
void OpenDoorServerRpc() {
    if (Vector3.Distance(player, door) < 2f) {
        doorState.Value = true;
    }
}
Your Pilot Command
> A skilled Navigator directs the AI to Validate.
Next Mission
The Ghost Pilot