Tier 3 Series 205

205D: The Processor

Pilot Record
Student Profile
"Controllers have "Stick Drift." If you don't filter the input, your ship will slowly spin forever. A Pilot uses Input Processors to sanitize the raw data before it ever reaches the code."

The Concept: Processors

Filters applied to the signal pipeline.

* **Deadzone:** "Ignore values below 0.1."
* **Invert:** "Up is Down" (Flight controls).
* **Scale:** "Multiply mouse delta by Sensitivity."
* **Clamp:** "Limit values between min and max."
Red Flag Detected

The AI Trap: "The Manual Deadzone"

You ask the AI: "Fix the stick drift."

// AI-Generated Code: Hardcoded Math
float x = Input.GetAxis("Horizontal");
if (Mathf.Abs(x) < 0.1f) x = 0;
// Audit Fail: You have to copy-paste this into every script.

This is "Logic Duplication." You are solving a hardware problem inside your gameplay code.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Pilot's Correction

Corrective Protocol
// Corrected: Clean Code
// The code remains simple. The Asset handles the math.
float x = moveAction.ReadValue<Vector2>().x;
Your Pilot Command
> A skilled Pilot directs the AI to use the Asset Pipeline. You command: "Add a Stick Deadzone Processor to the Action in the Input Asset window."
Next Mission
The Device Switch