AI Command Lab // Flight Simulator
205D: The Processor
Initial AI Output (Fragile)
// AI-Generated Code: Hardcoded Math
float x = Input.GetAxis("Horizontal");
if (Mathf.Abs(x) < 0.1f) x = 0;
// Audit Fail: You have to copy-paste this into every script.
Initial AI Prompt
"You ask the AI: "Fix the stick drift.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to use the Asset Pipeline. You command: "Add a Stick Deadzone Processor to the Action in the Input Asset window."
Optimized Protocol
// Corrected: Clean Code // The code remains simple. The Asset handles the math. float x = moveAction.ReadValue<Vector2>().x;