Tier 3 Series 201

201A: The Autopilot

Pilot Record
Student Profile
"A pilot doesn't constantly wrestle the stick to keep the plane level; the trim tabs handle the constant forces. If your AI writes movement code that behaves differently on a fast PC versus a slow mobile phone, you have created "Time Dilation." A skilled Architect audits for Frame Rate Independence."

The Concept: The Update Loop

The `Update()` function runs every single frame. On a fast PC, this might be 200 times a second. On a console, 60 times. On a mobile phone, 30 times.

* **Time.deltaTime:** The time in seconds it took to complete the last frame.
* **The Formula:** Movement = Speed * Direction * Time.deltaTime.
Red Flag Detected

The AI Trap: "The Frame-Rate Trap"

You ask the AI: "Move the drone forward by 5 meters per second."

// AI-Generated Code: Unstable Speed
void Update() {
    // Audit Fail: If the game runs at 100 FPS, 
    // this moves the drone 500 meters per second!
    transform.Translate(Vector3.forward * 5);
}

This is "Frame Rate Dependency." Your game speed is tied to the hardware speed. A fast computer will make the game unplayable.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Architect's Correction

Corrective Protocol
// Corrected: Smooth and Consistent
void Update() {
    // Now moves exactly 5 meters per second, regardless of FPS.
    transform.Translate(Vector3.forward * 5 * Time.deltaTime);
}
Your Pilot Command
> A skilled Architect directs the AI to Normalize Time. You command: "Multiply the movement vector by Time.deltaTime to ensure consistent speed across all devices."
Next Mission
Temporal Logic