Tier 3
Series 205
205B: The Phase Pulse
"A button isn't just "Pressed" or "Not Pressed." It has a lifecycle: Started (Touch), Performed (Press), and Canceled (Release). A Pilot uses these phases for charging weapons or hold-to-crouch logic."
The Concept: Input Phases
Events triggered during the button press lifecycle.
* **Started:** The moment hardware detects interaction.
* **Performed:** The interaction met the criteria (e.g., held for 1 sec).
* **Canceled:** The interaction stopped (finger lifted).
* **Started:** The moment hardware detects interaction.
* **Performed:** The interaction met the criteria (e.g., held for 1 sec).
* **Canceled:** The interaction stopped (finger lifted).
Red Flag Detected
The AI Trap: "The Boolean Hold"
You ask the AI: "Charge the laser while holding the button."
// AI-Generated Code: Update Polling
void Update() {
// Audit Fail: Manually tracking state variables is messy.
if (Input.GetKey(KeyCode.F)) charge += Time.deltaTime;
if (Input.GetKeyUp(KeyCode.F)) Fire(charge);
}
This is "State Polling." It clutters the Update loop with logic that belongs in an event callback.
Elite Telemetry
Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."
- Small Batches Solving one problem at a time prevents logic drift.
- Modular Design Localizing the "blast radius" of AI changes.
- Tight Loops Rapid iteration with constant code review.
The Pilot's Correction
Corrective Protocol
// Corrected: Event Driven
void Start() {
fireAction.performed += ctx => StartCharge();
fireAction.canceled += ctx => ReleaseCharge();
}
Your Pilot Command
> A skilled Pilot directs the AI to use Callbacks. You command: "Subscribe to the .performed and .canceled events to handle the charging logic cleanly."