Tier 2 Series 105

105A: The Blueprint

Pilot Record
Student Profile
"If you copy-paste an enemy 50 times in the scene, and then decide to change their speed, you have to edit 50 objects. An Engineer uses "Prefabs" to change one blueprint and update the entire factory instantly."

The Concept: Prefabs

A master copy of an asset stored in the project folder.

* **Asset:** The file on disk.
* **Instance:** The copy in the scene.
* **Overrides:** Changes made to a specific instance (bold properties).
* **Rule:** Always edit the Prefab, not the Instance.
Red Flag Detected

The AI Trap: "The Scene Duplicate"

You ask the AI: "Create 10 enemies in the level."

// AI-Generated Code: Manual Labor
// The AI suggests duplicating the GameObject in the Hierarchy.
// "Select the Enemy, press Ctrl+D 10 times."

This is "Maintenance Debt." If you need to add a health bar later, you must do it 10 separate times.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Engineer's Correction

Corrective Protocol
// Corrected: Single Source of Truth
// 1. Drag Enemy from Hierarchy to Project Window.
// 2. The icon turns Blue (Prefab).
Your Pilot Command
> Direct the AI to use the NavMesh system for intelligent character pathfinding.
Next Mission
The Spawner