Tier 2
Series 105
105C: The Container
"If you fire a machine gun, your Hierarchy window fills with 1,000 "Bullet(Clone)" objects, making it impossible to see anything else. An Engineer organizes the scene by parenting clones to a container."
The Concept: Parenting
Organizing the Hierarchy tree.
* **Root:** The top level of the scene.
* **Parent:** The container object.
* **LocalPosition:** Position relative to the parent.
* **Rule:** Spawn debris/bullets into a "System" object.
* **Root:** The top level of the scene.
* **Parent:** The container object.
* **LocalPosition:** Position relative to the parent.
* **Rule:** Spawn debris/bullets into a "System" object.
Red Flag Detected
The AI Trap: "The Hierarchy Flood"
You ask the AI: "Spawn 50 coins."
// AI-Generated Code: Messy Workspace
for(int i=0; i<50; i++) {
Instantiate(coinPrefab, pos, rot);
}
// Result: Hierarchy is flooded with 50 loose objects.
This is "Workspace Pollution." It makes debugging impossible because you cannot collapse the list of coins.
Elite Telemetry
Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."
- Small Batches Solving one problem at a time prevents logic drift.
- Modular Design Localizing the "blast radius" of AI changes.
- Tight Loops Rapid iteration with constant code review.
The Engineer's Correction
Corrective Protocol
// Corrected: Organized Instantiate(coinPrefab, pos, rot, coinContainerTransform);
Your Pilot Command
> Implement an Off-Mesh Link to allow agents to jump or climb between platforms.