Tier 2 Series 104

104B: The Collider Shell

Pilot Record
Student Profile
"A BoxCollider is solid wall. A Trigger is a ghost sensor. An Engineer knows that `OnCollisionEnter` requires physical impact (bouncing), while `OnTriggerEnter` requires passing through (collecting coins)."

The Concept: Triggers

The "Is Trigger" checkbox changes the physics rules.

* **Collision:** Physical resistance. (Car hitting wall).
* **Trigger:** Event notification only. (Car crossing finish line).
* **Rule:** Triggers do not stop movement.
Red Flag Detected

The AI Trap: "The Solid Coin"

You ask the AI: "Make a coin I can pick up."

// AI-Generated Code: Crash Hazard
void OnCollisionEnter(Collision c) {
    Destroy(gameObject);
}
// Audit Fail: The player will bounce off the coin like a brick wall
// BEFORE collecting it.

This is "The Invisible Wall." The player loses momentum because the coin was a solid physics object.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Engineer's Correction

Corrective Protocol
// Corrected: Ghost Pass
void OnTriggerEnter(Collider other) {
    Destroy(gameObject);
}
Your Pilot Command
> Use AudioSource.PlayOneShot to prevent sounds from clipping or cutting each other off.
Next Mission
The Layer Matrix