Tier 3 Series 201

201D: Sensor Arrays

Pilot Record
Student Profile
"A pilot doesn't fly with their eyes closed, hoping they won't hit a mountain. They use Radar (Raycasts) and Proximity Sensors (Overlaps). If your AI is blind, it relies on bumping into things to know they exist. A skilled Architect audits for Proactive Sensing."

The Concept: Raycasts & Overlaps

Sensors allow AI to "See" the world before touching it.

* **Raycast:** A laser pointer. Good for "Is there a wall in front of me?"
* **OverlapSphere:** A radar pulse. Good for "Who is near me?"
* **LayerMasks:** Filters to ignore debris and focus on threats.
Red Flag Detected

The AI Trap: "The Infinity Ray"

You ask the AI: "Check if there is a wall in front of the drone."

// AI-Generated Code: Expensive & Unfiltered
void Update() {
    // Audit Fail: Infinite distance? Checking every frame?
    // Hitting everything including dust particles?
    if (Physics.Raycast(transform.position, fwd, out hit)) {
        Debug.Log("Hit something!");
    }
}

This is "Infinite Range." The raycast will check objects 5 miles away, wasting CPU. It also lacks a LayerMask, so it hits non-obstacles.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Architect's Correction

Corrective Protocol
// Corrected: Optimized Vision
int wallLayer = LayerMask.GetMask("Walls");

void Update() {
    // Short range, specific target
    if (Physics.Raycast(pos, fwd, out hit, 10f, wallLayer)) {
        TurnAway();
    }
}
Your Pilot Command
> A skilled Architect directs the AI to Focus the Sensor. You command: "Limit the Raycast distance to 10 meters and use a LayerMask to detect only Walls."
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