AI Command Lab // Flight Simulator
201D: Sensor Arrays
Initial AI Output (Fragile)
// AI-Generated Code: Expensive & Unfiltered
void Update() {
// Audit Fail: Infinite distance? Checking every frame?
// Hitting everything including dust particles?
if (Physics.Raycast(transform.position, fwd, out hit)) {
Debug.Log("Hit something!");
}
}
Initial AI Prompt
"You ask the AI: "Check if there is a wall in front of the drone.""
Pilot Comm Link
Mission Objective: A skilled Architect directs the AI to Focus the Sensor. You command: "Limit the Raycast distance to 10 meters and use a LayerMask to detect only Walls."
Optimized Protocol
// Corrected: Optimized Vision
int wallLayer = LayerMask.GetMask("Walls");
void Update() {
// Short range, specific target
if (Physics.Raycast(pos, fwd, out hit, 10f, wallLayer)) {
TurnAway();
}
}