Tier 1
Series 6
6F: The Interface Bridge
"A universal fuel nozzle fits a Cessna, a Learjet, and a Boeing. The pump doesn't need to know the brand of the plane; it just looks for the "IFuelable" socket. In code, Interfaces allow you to interact with "Damageable" things without knowing if they are Crates or Zombies."
The Concept: Polymorphism
An Interface defines a "Contract." It forces a script to have certain methods (like TakeDamage), allowing other scripts to talk to it generically.
Universal Interaction: The Player can shoot anything that implements IDamageable.
Decoupling: The Player script doesn't need to know about "Enemy" or "Crate" scripts.
Scalability: You can add new damageable types without changing the Player code.
Universal Interaction: The Player can shoot anything that implements IDamageable.
Decoupling: The Player script doesn't need to know about "Enemy" or "Crate" scripts.
Scalability: You can add new damageable types without changing the Player code.
Red Flag Detected
The AI Trap: "The Hard Typecast"
You ask the AI: "Make a system where the player can damage Crates, Barrels, and Enemies."
// AI-Generated Code: Rigid and Brittle
if (other.GetComponent<Crate>()) {
other.GetComponent<Crate>().Break();
}
else if (other.GetComponent<Enemy>()) {
other.GetComponent<Enemy>().Hurt();
}
// Audit Fail: Every new object requires new code here!
This is "Logic Rigidity." Every time you add a new breakable object, you have to rewrite the Player script.
Elite Telemetry
Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."
- Small Batches Solving one problem at a time prevents logic drift.
- Modular Design Localizing the "blast radius" of AI changes.
- Tight Loops Rapid iteration with constant code review.
The Mechanic's Correction
Corrective Protocol
// Corrected: Universal Socket
IDamageable target = other.GetComponent<IDamageable>();
if (target != null) {
target.TakeDamage(10);
}
Your Pilot Command
> A skilled Mechanic directs the AI to use an Interface. You command: "Use an IDamageable interface so the projectile works on anything."