Tier 4 Series 305

305A: The Host Logic

Pilot Record
Student Profile
"In a single-player game, you exist. In multiplayer, you exist on 10 different computers at once. If every computer runs the "Input" code, you get "Ghost Input." A Navigator audits for IsOwner to ensure the pilot only controls their own plane."

The Concept: Client vs. Server

Networked code runs everywhere simultaneously.

* **Host:** The Server + A Client.
* **Client:** A remote player.
* **IsOwner:** The boolean flag that says "This object belongs to THIS computer."
* **IsServer:** The flag that says "I am the authority."
Red Flag Detected

The AI Trap: "The Global Input"

You ask the AI: "Move the player when I press W."

// AI-Generated Code: The Puppet Master
void Update() {
    // Audit Fail: This runs on EVERY computer for EVERY player object.
    // If you press W, you will move all 10 players at once.
    if (Input.GetKey(KeyCode.W)) Move();
}

This is "Input Bleed." Every connected client will inadvertently control every other player's avatar.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Navigator's Correction

Corrective Protocol
// Corrected: Local Control
void Update() {
    if (!IsOwner) return; // Stop if this isn't my plane
    if (Input.GetKey(KeyCode.W)) Move();
}
Your Pilot Command
> A skilled Navigator directs the AI to check Ownership.
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