Tier 4 Series 304

304G: The Hive Exam

Capstone Exam
Pilot Record
Student Profile
"The drone swarm is crashing. The logic is rigid, the CPU is melting from collision checks, and the sensors are causing lag spikes. Identify the three critical architectural failures to synchronize the fleet."

Target Asset for Audit

FRAGILE_CODE_DETECTED
using UnityEngine;
using System.Collections.Generic;

public class DroneSwarm : MonoBehaviour {
    public List<Drone> allDrones;

    void Update() {
        // Audit Requirement: Lesson 304D (Spatial Grid)
        // Error 1: N-Squared Collision Check
        foreach(var d1 in allDrones) {
            foreach(var d2 in allDrones) {
                if(Vector3.Distance(d1.pos, d2.pos) < 1) Avoid();
            }
        }

        // Audit Requirement: Lesson 304A (Behavior Tree)
        // Error 2: Rigid If-Else Logic
        if (health < 10) Flee();
        else if (dist < 5) Attack();
        else Patrol();

        // Audit Requirement: Lesson 304F (Sensors)
        // Error 3: Synchronized Raycasting
        if (Physics.Raycast(transform.position, fwd)) { ... }
    }
}

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Failure Point #1

Complexity Failure

The collision check is O(N^2). Command the AI to use Spatial Partitioning.

Failure Point #2

Logic Scalability Failure

The behavior logic is brittle. Command the AI to implement a Behavior Tree.

Failure Point #3

Sensor Load Failure

Every drone is raycasting every frame. Command the AI to time-slice the sensors.