Tier 4
Series 301
301G: The Navigator's Exam
Capstone Exam
"The mission is spanning multiple sectors, but the flight data is corrupting during transit. Identify the **three critical navigation failures** in the AI-generated logic to maintain fleet sync."
Target Asset for Audit
FRAGILE_CODE_DETECTED
using UnityEngine;
using UnityEngine.SceneManagement;
public class MissionNavigator : MonoBehaviour {
// Audit Requirement: Lesson 301A (Persistence)
void Awake() {
// Audit Fail: No check for existing instances!
DontDestroyOnLoad(this.gameObject);
}
// Audit Requirement: Lesson 301B (Transitions)
public void JumpToSector(string sectorName) {
// Audit Fail: This causes a synchronous 'Data Stall'.
SceneManager.LoadScene(sectorName);
}
// Audit Requirement: Lesson 301F (Memory)
void OnEnable() {
// Audit Fail: This listener is never removed!
ExternalComms.OnSignalReceived += ProcessData;
}
}