Tier 4 Series 305

305E: The Ghost Pilot

Pilot Record
Student Profile
"Data takes time to travel over the internet (Ping). If you draw the enemy exactly where the data says they are, they will stutter and teleport. A Navigator uses Interpolation (NetworkTransform) to smooth the movement of "Ghost" planes."

The Concept: Interpolation

We don't show the raw position; we show a smoothed history.

* **Tick:** The server sends position updates 20 times a second.
* **Frame:** The client renders 60 times a second.
* **Interpolate:** We slide the object smoothly between the last two known points.
Red Flag Detected

The AI Trap: "The Teleporter"

You ask the AI: "Sync the position of the player."

// AI-Generated Code: Jittery
void Update() {
    if (!IsOwner) {
        // Audit Fail: Snapping to the position causes micro-stutter.
        transform.position = networkPosition.Value;
    }
}

This is "Lag Jitter." Even with good internet, the object will look like it is vibrating.

Elite Telemetry

Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."

  • Small Batches Solving one problem at a time prevents logic drift.
  • Modular Design Localizing the "blast radius" of AI changes.
  • Tight Loops Rapid iteration with constant code review.

The Navigator's Correction

Corrective Protocol
// Corrected: Smooth Flight
// No code needed! 
// Just add [RequireComponent(typeof(NetworkTransform))]
// The component handles the smoothing math automatically.
Your Pilot Command
> A skilled Navigator directs the AI to use NetworkTransform.
Next Mission
The Fleet Spawner