Tier 4
Series 305
305E: The Ghost Pilot
"Data takes time to travel over the internet (Ping). If you draw the enemy exactly where the data says they are, they will stutter and teleport. A Navigator uses Interpolation (NetworkTransform) to smooth the movement of "Ghost" planes."
The Concept: Interpolation
We don't show the raw position; we show a smoothed history.
* **Tick:** The server sends position updates 20 times a second.
* **Frame:** The client renders 60 times a second.
* **Interpolate:** We slide the object smoothly between the last two known points.
* **Tick:** The server sends position updates 20 times a second.
* **Frame:** The client renders 60 times a second.
* **Interpolate:** We slide the object smoothly between the last two known points.
Red Flag Detected
The AI Trap: "The Teleporter"
You ask the AI: "Sync the position of the player."
// AI-Generated Code: Jittery
void Update() {
if (!IsOwner) {
// Audit Fail: Snapping to the position causes micro-stutter.
transform.position = networkPosition.Value;
}
}
This is "Lag Jitter." Even with good internet, the object will look like it is vibrating.
Elite Telemetry
Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."
- Small Batches Solving one problem at a time prevents logic drift.
- Modular Design Localizing the "blast radius" of AI changes.
- Tight Loops Rapid iteration with constant code review.
The Navigator's Correction
Corrective Protocol
// Corrected: Smooth Flight // No code needed! // Just add [RequireComponent(typeof(NetworkTransform))] // The component handles the smoothing math automatically.
Your Pilot Command
> A skilled Navigator directs the AI to use NetworkTransform.