Tier 3
Series 206
206C: The Ducking Signal
"When the Warning Alarm blares, the background music should quiet down automatically. This is called "Ducking" (Sidechain Compression). A Pilot does not code this with `Lerp`; they wire it in the Mixer."
The Concept: Sidechain Compression
Using the volume of Signal A to suppress the volume of Signal B.
* **Send:** The Alarm Group sends signal strength to the Music Compressor.
* **Threshold:** When Alarm gets loud enough, Music gets quiet.
* **Release:** How fast Music returns to normal.
* **Send:** The Alarm Group sends signal strength to the Music Compressor.
* **Threshold:** When Alarm gets loud enough, Music gets quiet.
* **Release:** How fast Music returns to normal.
Red Flag Detected
The AI Trap: "The Coroutine Fade"
You ask the AI: "Lower the music when the alarm plays."
// AI-Generated Code: Spaghetti Logic
IEnumerator AlarmRoutine() {
musicSource.volume = 0.2f;
alarmSource.Play();
yield return new WaitForSeconds(3);
musicSource.volume = 1.0f;
}
This is "State Conflict." If two alarms happen at once, the coroutines fight and the volume flickers.
Elite Telemetry
Research shows "Elite" teams achieve 15% faster lead times by keeping AI on a "very tight leash."
- Small Batches Solving one problem at a time prevents logic drift.
- Modular Design Localizing the "blast radius" of AI changes.
- Tight Loops Rapid iteration with constant code review.
The Pilot's Correction
Corrective Protocol
// Corrected: Signal Processing // No Code Needed! // This is handled entirely by the Audio Mixer graph. // The code just plays the alarm; the mixer handles the fade.
Your Pilot Command
> A skilled Pilot directs the AI to use the Mixer. You command: "Add a Send effect to the Alarm Group and a Ducking Compressor to the Music Group."