AI Command Lab // Flight Simulator

4F: Method Extraction

Initial AI Output (Fragile)

// AI-Generated Code: Hard to scan and audit
void Update() {
    // Audit Fail: The main flight loop is cluttered with low-level math.
    float d = Vector3.Distance(transform.position, target.position);
    if (d < 10f && !Physics.Linecast(transform.position, target.position)) {
        if (ammo > 0) {
            FireWeapon();
        }
    }
}

Initial AI Prompt

"You ask the AI: "Make the enemy attack if it's close enough and not obstructed.""

Pilot Comm Link

Mission Objective: Use Native Arrays and the Job System for high-performance data processing.