Reflex Training: Navigator
Displaying 6 random protocols (out of 42 available).
(Hover over the cards to reveal the Pilot's Audit.)
The Pilot's Audit Challenge
"You ask the AI: "Create a health script.""
The AI Trap: "The Local Variable"
This is "State Desynchronization." The game state is now different for every player.
The Pilot's Audit Challenge
"You ask the AI: "Generate a plane mesh with code.""
The AI Trap: "The High-Poly Crash"
This is "Geometry Bloat." Poorly constructed procedural meshes consume 3x the memory needed and tear textures at the seams.
The Pilot's Audit Challenge
"You ask the AI: "Pass the target from the vision script to the attack script.""
The AI Trap: "The Private Memory"
This is "Referential Glue." You cannot reuse the Vision script on a unit that doesn't have an Attack script.
The Pilot's Audit Challenge
"You ask the AI: "Generate an infinite runner terrain.""
The AI Trap: "The Flat Earth"
This is "Resource Exhaustion." You must recycle the world behind you to build the world ahead of you.
The Pilot's Audit Challenge
"You ask the AI: "Spawn a Red Drone and a Blue Drone.""
The AI Trap: "The Clone Spammer"
This is "Initialization Drift." If you later decide all drones need a health bar, you have to find and fix every single spawn function in your project.
The Pilot's Audit Challenge
"You ask the AI: "Make the enemies play a complex breathing animation and calculate pathfinding.""
The AI Trap: "The Invisible Drain"
It’s a waste of resources. High-performing games use "Culling" to ensure the CPU is only working on what actually impacts the player's immediate experience.
Refreshes grid with 6 new random protocols