Knowledge Retention Phase

Reflex Training: Pilot

Displaying 6 random protocols (out of 42 available).
(Hover over the cards to reveal the Pilot's Audit.)

205F

The Pilot's Audit Challenge

"You ask the AI: "Let the player change keys.""

// AI-Generated Code: The Old Launcher // "Use the Unity Launch Dialog." // Audit Fail: That dialog was removed years ago. // Or: Manually mapping KeyCodes in a Dictionary.
The Pilot's Audit Response

The AI Trap: "The Input Manager Menu"

This is "Legacy Reliance." Modern games need in-game menus, not external launchers.

A skilled Pilot directs the AI to use the API. You command: "Start an interactive rebind operation on the Action, excluding the Mouse axes, and save the result." [PerformInteractiveRebinding, Rebind, Start]
200F

The Pilot's Audit Challenge

"You ask the AI: "Wait 3 seconds before respawning the player.""

// AI-Generated Code: The Game Freezer void Die() { // Audit Fail: This freezes the ENTIRE game engine for 3 seconds. System.Threading.Thread.Sleep(3000); Respawn(); }
The Pilot's Audit Response

The AI Trap: "The Frame Freeze"

This is "Thread Blocking." The screen will freeze, audio will stutter, and the OS might think the game crashed.

A skilled Architect directs the AI to use Temporal Logic. You command: "Use a Coroutine to wait 3 seconds asynchronously." [Coroutine, IEnumerator, yield]
204E

The Pilot's Audit Challenge

"You ask the AI: "Play a footstep sound when the foot hits the ground.""

// AI-Generated Code: Fragile Dependency // The AI adds an "Animation Event" to frame 12 of "Walk.anim". // Function: PlayFootstep()
The Pilot's Audit Response

The AI Trap: "The Hidden Hook"

This is "The Silent Crash." If an artist shortens the clip to 10 frames, the event is deleted, and the sound breaks with no error message.

A skilled Pilot directs the AI to use Behaviors. You command: "Create a FootstepBehaviour script and attach it to the Walk state in the Animator window." [StateMachineBehaviour, state, animator]
205E

The Pilot's Audit Challenge

"You ask the AI: "Show a tutorial prompt.""

// AI-Generated Code: Confusing UI text.text = "Press Space to Jump"; // Audit Fail: The player is holding a PlayStation controller. // "Space" means nothing to them.
The Pilot's Audit Response

The AI Trap: "The Static Tutorial"

This is "Context Blindness." The game is ignoring the reality of the user's hardware.

A skilled Pilot directs the AI to listen for changes. You command: "Subscribe to OnControlsChanged and update the UI icons based on playerInput.currentControlScheme." [OnControlsChanged, PlayerInput, controlScheme]
206B

The Pilot's Audit Challenge

"You ask the AI: "Play an explosion sound at the enemy position.""

// AI-Generated Code: 2D Default void Explode() { // Audit Fail: By default, PlayOneShot is 2D. // The sound plays at full volume regardless of distance. audioSource.PlayOneShot(boomClip); }
The Pilot's Audit Response

The AI Trap: "The Flat Boom"

This is "Global Deafness." The player cannot tell where the threat is coming from.

A skilled Pilot directs the AI to Spatialize. You command: "Set Spatial Blend to 1.0 and configure the Logarithmic Rolloff curve to fade out over 50 meters." [spatialBlend, distance, rolloff]
204B

The Pilot's Audit Challenge

"You ask the AI: "Handle walking and running.""

// AI-Generated Code: Robotic Movement if (speed > 5) animator.Play("Run"); else if (speed > 0.1) animator.Play("Walk"); else animator.Play("Idle");
The Pilot's Audit Response

The AI Trap: "The Hard Swap"

This is "Snap Animation." The character looks like a glitching robot because there is no momentum or transition.

A skilled Pilot directs the AI to use a Blend Tree. You command: "Map the velocity magnitude to a 'Speed' float parameter and drive a 1D Blend Tree." [BlendTree, speed, float]
Load New Sector

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