Reflex Training: Engineer
Displaying 6 random protocols (out of 39 available).
(Hover over the cards to reveal the Pilot's Audit.)
The Pilot's Audit Challenge
"You ask the AI: "Add a variable for engine heat.""
The AI Trap: "The Mystery Value"
This is "Context Vacuum." A designer might set heat to 100 thinking it's a percentage, causing the engine to explode instantly.
The Pilot's Audit Challenge
"You ask the AI: "Push the car forward.""
The AI Trap: "The Jitterbug"
This is "Frame-Rate Dependency." The game physics behave differently on a 30FPS laptop vs a 120FPS gaming rig.
The Pilot's Audit Challenge
"You ask the AI: "Check if I am standing on the ground.""
The AI Trap: "The Infinite Laser"
This is "Self-Detection." The raycast hits the player collider immediately and thinks the player is "grounded" in mid-air.
The Pilot's Audit Challenge
"You ask the AI: "Write a script that plays a sound when the player jumps.""
The AI Trap: "The Silent Crash"
This is "Dependency Rot." If a designer accidentally removes the AudioSource, the entire Jump mechanic breaks. A professional script enforces its requirements.
The Pilot's Audit Challenge
"You ask the AI: "Create 10 enemies in the level.""
The AI Trap: "The Scene Duplicate"
This is "Maintenance Debt." If you need to add a health bar later, you must do it 10 separate times.
The Pilot's Audit Challenge
"You ask the AI: "Make the character jump.""
The AI Trap: "The Feather Jump"
This is "Mode Mismatch." The character barely twitches because the force was meant to be applied over 10 seconds, not 1 frame.
Refreshes grid with 6 new random protocols