Knowledge Retention Phase

Reflex Training: Mechanic

Displaying 6 random protocols (out of 47 available).
(Hover over the cards to reveal the Pilot's Audit.)

4F

The Pilot's Audit Challenge

"You ask the AI: "Make the enemy attack if it's close enough and not obstructed.""

// AI-Generated Code: Hard to scan and audit void Update() { // Audit Fail: The main flight loop is cluttered with low-level math. float d = Vector3.Distance(transform.position, target.position); if (d < 10f && !Physics.Linecast(transform.position, target.position)) { if (ammo > 0) { FireWeapon(); } } }
The Pilot's Audit Response

The AI Trap: "The Update Dump"

This is "Logic Smog." To understand what allows an attack, you have to read and mentally solve three different lines of code every time you audit the script.

Use Native Arrays and the Job System for high-performance data processing. [Job, NativeArray, Parallel]
5F

The Pilot's Audit Challenge

"You ask the AI: "Create a list of patrol points for the drone.""

// AI-Generated Code: Invisible and non-tunable private List<Vector3> patrolPoints = new List<Vector3>(); void Update() { // Audit Fail: The Pilot cannot see these points in the Unity Inspector. // To change the patrol route, someone has to re-write the script. FollowPath(patrolPoints); }
The Pilot's Audit Response

The AI Trap: "The Hidden Inventory"

This is "Logic Isolation." In a Digital Twin or complex simulation, the person designing the mission might not be the person writing the C#. A professional pilot demands "Inspector Transparency" so variables can be tuned in real-time.

Final Mission: Combine multiple patterns for a robust system audit. [Architecture, Audit, Protocol]
4D

The Pilot's Audit Challenge

"You ask the AI: "Update the UI text to say 'Alert' if fuel is low, otherwise say 'Normal'.""

// AI-Generated Code: Clunky & Vertical string status; if (fuel < 10) { status = "Alert"; } else { status = "Normal"; } statusText.text = status; // Audit Fail: Too much space for a simple choice!
The Pilot's Audit Response

The AI Trap: "The Clunky Assignment"

This is "Vertical Noise." When your script is filled with dozens of these simple checks, you lose the ability to see the important logic.

Use Async/Await to prevent the Main Thread from freezing during loads. [Async, Await, Task]
1C

The Pilot's Audit Challenge

"You give an AI a vague instruction like "Write a function to let the player buy an upgrade that costs 50 coins.""

// Vague Prompt Result: Fails the Sanity Check void BuyUpgrade() { coinCount -= 50; Debug.Log("Upgrade Purchased!"); }
The Pilot's Audit Response

The AI Trap: "The Impossible Purchase"

Without a check, a player with 10 coins ends up with -40. You've allowed the calculator to give an "impossible" answer.

Ensure you cache the reference in the Awake or Start method to save performance. [cache, GetComponent, Awake, Start]
7A

The Pilot's Audit Challenge

"You ask the AI: "Track the drone's current fuel.""

// AI-Generated Code: Exposed and Dangerous public class Drone : MonoBehaviour { // Audit Fail: Any script in the game can now // change the drone's fuel to -5,000 or 1,000,000! public float fuel = 100f; }
The Pilot's Audit Response

The AI Trap: "The Naked Variable"

This is "Logic Exposure." It makes it impossible to track down *why* a variable changed because any of your 400,000 files could have touched it. A professional pilot demands a "Locked Cockpit" where data only changes through approved methods.

A skilled Mechanic directs the AI to **Enforce Encapsulation**. You command: "Make the fuel variable private but visible in the inspector, and provide a public method to consume it safely."
7E

The Pilot's Audit Challenge

"You ask the AI: "Update the health and log a message if it reaches zero.""

// AI-Generated Code: Redundant and Noisy void UpdateHealth(int amount) { // Subtract amount from health health -= amount; // Check if health is less than or equal to zero if (health <= 0) { // Log that the drone is destroyed Debug.Log("Drone destroyed"); } }
The Pilot's Audit Response

The AI Trap: "The Echo Comment"

This is "Visual Debt." It doubles the length of the script without adding a single piece of useful information. In a professional project, this makes auditing much harder because you have to "filter out" the noise to find the actual logic.

A skilled Mechanic directs the AI to **Prune the Noise**. You command: "Remove redundant comments. Only leave notes that explain the intent or logic requirements."
Load New Sector

Refreshes grid with 6 new random protocols