AI Command Lab // Flight Simulator
8D: The Dispatcher
Initial AI Output (Fragile)
void Fire() {
if (type == "Pistol") ShootPistol();
else if (type == "Rifle") ShootRifle();
else if (type == "Rocket") ShootRocket();
else if (type == "Knife") Slash();
}
Initial AI Prompt
"Ask the AI to check the weapon type."
Pilot Comm Link
Mission Objective: A skilled Mechanic directs the AI to use a Switch statement.
Optimized Protocol
void Fire() {
switch (type) {
case "Pistol": ShootPistol(); break;
case "Rifle": ShootRifle(); break;
default: Debug.Log("Unknown"); break;
}
}