AI Command Lab // Flight Simulator
7D: The Namespace Navigator
Initial AI Output (Fragile)
// AI-Generated Code: Vulnerable to Conflicts
using UnityEngine;
// Audit Fail: This is in the 'Global Namespace.'
// If any other script is named Drone, Unity will crash.
public class Drone : MonoBehaviour {
void Start() { Debug.Log("Global Drone Online"); }
}
Initial AI Prompt
"You ask the AI: "Create a Drone script for the simulation.""
Pilot Comm Link
Mission Objective: A skilled Mechanic directs the AI to **Organize the Code**. You command: "Wrap this script in the UnityAcademy.DroneSim namespace to prevent naming conflicts."
Optimized Protocol
// Corrected: Protected and Organized.
namespace UnityAcademy.DroneSim {
using UnityEngine;
public class Drone : MonoBehaviour {
// Audit Pass: Now uniquely identified as
// UnityAcademy.DroneSim.Drone
void Start() { Debug.Log("Sim Drone Online"); }
}
}