AI Command Lab // Flight Simulator

6B: The Message Broadcast

Initial AI Output (Fragile)

// AI-Generated Code: Dependency Explosion
void Die() {
    gameManager.GameOver();
    soundManager.PlayScream();
    uiManager.FadeOut();
    animationManager.PlayDeathAnim();
    // Audit Fail: The Player knows too much!
}

Initial AI Prompt

"You ask the AI: "When the player dies, notify the Game Manager, Sound Manager, and UI Manager.""

Pilot Comm Link

Mission Objective: A skilled Mechanic directs the AI to use a UnityEvent. You command: "Use a UnityEvent so the Player script doesn't need to know who is listening."