AI Command Lab // Flight Simulator

6A: The Direct Link

Initial AI Output (Fragile)

// AI-Generated Code: Rigid Wiring
public class Player : MonoBehaviour {
    // Audit Fail: Hard dependency on a specific manager
    public UIManager uiManager; 

    void TakeDamage(int amt) {
        hp -= amt;
        uiManager.UpdateHealth(hp);
    }
}

Initial AI Prompt

"You ask the AI: "Make the player health script update the UI health bar.""

Pilot Comm Link

Mission Objective: A skilled Mechanic directs the AI to use a Null Check or Event. You command: "Add a null check to ensure the system doesn't crash if the UI is missing."