AI Command Lab // Flight Simulator
6A: The Direct Link
Initial AI Output (Fragile)
// AI-Generated Code: Rigid Wiring
public class Player : MonoBehaviour {
// Audit Fail: Hard dependency on a specific manager
public UIManager uiManager;
void TakeDamage(int amt) {
hp -= amt;
uiManager.UpdateHealth(hp);
}
}
Initial AI Prompt
"You ask the AI: "Make the player health script update the UI health bar.""
Pilot Comm Link
Mission Objective: A skilled Mechanic directs the AI to use a Null Check or Event. You command: "Add a null check to ensure the system doesn't crash if the UI is missing."
Optimized Protocol
// Corrected: Safe wiring.
if (uiManager != null) {
uiManager.UpdateHealth(hp);
}