AI Command Lab // Flight Simulator
5D: Loop Efficiency
Initial AI Output (Fragile)
// AI-Generated Code: Clean but potentially "Trashy"
void Update() {
// Audit Fail: This creates an Enumerator every single frame.
// Across 500 items, this builds up "Memory Garbage."
foreach (Projectile p in activeProjectiles) {
p.AdvancePosition();
}
}
Initial AI Prompt
"You ask the AI: "Update the positions of all 500 projectiles in flight.""
Pilot Comm Link
Mission Objective: Optimize networking by using RPCs only for state-changing events.
Optimized Protocol
// Corrected: Zero allocations. Maximum speed.
void Update() {
// Audit Pass: Direct index access is memory-clean.
for (int i = 0; i < activeProjectiles.Count; i++) {
activeProjectiles[i].AdvancePosition();
}
}