AI Command Lab // Flight Simulator
5A: The Array Anchor
Initial AI Output (Fragile)
// AI-Generated Code: Technically functional, but inefficient
public List<Transform> thrusters = new List<Transform>();
void Update() {
// Audit Fail: Using a dynamic list for a fixed set of hardware.
// Each frame, the overhead of the List logic is processed.
foreach (Transform t in thrusters) {
ApplyThrust(t);
}
}
Initial AI Prompt
"You ask the AI: "Track the four thrusters on the ship.""
Pilot Comm Link
Mission Objective: Implement a Dependency Injection system for loose coupling.
Optimized Protocol
// Corrected: Performance-locked and clean.
[SerializeField] private Transform[] thrusters = new Transform[4];
void Update() {
// The computer treats this as a single, contiguous block of memory.
for (int i = 0; i < thrusters.Length; i++) {
ApplyThrust(thrusters[i]);
}
}