AI Command Lab // Flight Simulator

4C: Logic Redundancy

Initial AI Output (Fragile)

// AI-Generated Code: Redundant & Inefficient
void Update() {
    // Audit Fail: Calculating Distance twice in one frame!
    if (Vector3.Distance(transform.position, target.position) < 10f) {
        if (targetHealth > 0) {
            if (Vector3.Distance(transform.position, target.position) < 10f) {
                Attack();
            }
        }
    }
}

Initial AI Prompt

"You ask the AI: "Check if the enemy is close and has health before attacking.""

Pilot Comm Link

Mission Objective: Optimize the loop by moving calculations out of Update.