AI Command Lab // Flight Simulator
4C: Logic Redundancy
Initial AI Output (Fragile)
// AI-Generated Code: Redundant & Inefficient
void Update() {
// Audit Fail: Calculating Distance twice in one frame!
if (Vector3.Distance(transform.position, target.position) < 10f) {
if (targetHealth > 0) {
if (Vector3.Distance(transform.position, target.position) < 10f) {
Attack();
}
}
}
}
Initial AI Prompt
"You ask the AI: "Check if the enemy is close and has health before attacking.""
Pilot Comm Link
Mission Objective: Optimize the loop by moving calculations out of Update.
Optimized Protocol
void Update() {
float distanceToTarget = Vector3.Distance(transform.position, target.position);
// Corrected: One calculation, one check.
if (distanceToTarget < 10f && targetHealth > 0) {
Attack();
}
}