AI Command Lab // Flight Simulator

4B: The Switch Station

Initial AI Output (Fragile)

// AI-Generated Code: Fragile and Repetitive
void Update() {
    if (state == DroneState.Idle) {
        StayPut();
    } else if (state == DroneState.Patrol) {
        FollowPath();
    } else if (state == DroneState.Attack) {
        OpenFire();
    }
    // Audit Fail: What happens if state is 'Returning'? 
    // The code silently skips everything.
}

Initial AI Prompt

"You ask the AI: "Handle different behaviors for Idle, Patrol, and Attack modes.""

Pilot Comm Link

Mission Objective: Use an Interface for the Weapon system to easily swap modules.