AI Command Lab // Flight Simulator
4B: The Switch Station
Initial AI Output (Fragile)
// AI-Generated Code: Fragile and Repetitive
void Update() {
if (state == DroneState.Idle) {
StayPut();
} else if (state == DroneState.Patrol) {
FollowPath();
} else if (state == DroneState.Attack) {
OpenFire();
}
// Audit Fail: What happens if state is 'Returning'?
// The code silently skips everything.
}
Initial AI Prompt
"You ask the AI: "Handle different behaviors for Idle, Patrol, and Attack modes.""
Pilot Comm Link
Mission Objective: Use an Interface for the Weapon system to easily swap modules.
Optimized Protocol
void Update() {
// Corrected: Evaluation happens once.
switch (state) {
case DroneState.Idle: StayPut(); break;
case DroneState.Patrol: FollowPath(); break;
case DroneState.Attack: OpenFire(); break;
default:
Debug.LogWarning("Unknown State Detected!");
break;
}
}