AI Command Lab // Flight Simulator

4A: The Nested Pyramid

Initial AI Output (Fragile)

// AI-Generated Code: Visual & Logic Fatigue
void Update() {
    if (Input.GetKey(KeyCode.Space)) {
        if (hasFuel) {
            if (isGearRetracted) {
                ExecuteThrusters(); // Audit Fail: Too many layers!
            }
        }
    }
}

Initial AI Prompt

"You ask the AI: "Only fire the thrusters if the key is pressed, we have fuel, and the landing gear is retracted.""

Pilot Comm Link

Mission Objective: Direct the AI to use an Atlas for UI textures to reduce Draw Calls.