AI Command Lab // Flight Simulator
4A: The Nested Pyramid
Initial AI Output (Fragile)
// AI-Generated Code: Visual & Logic Fatigue
void Update() {
if (Input.GetKey(KeyCode.Space)) {
if (hasFuel) {
if (isGearRetracted) {
ExecuteThrusters(); // Audit Fail: Too many layers!
}
}
}
}
Initial AI Prompt
"You ask the AI: "Only fire the thrusters if the key is pressed, we have fuel, and the landing gear is retracted.""
Pilot Comm Link
Mission Objective: Direct the AI to use an Atlas for UI textures to reduce Draw Calls.
Optimized Protocol
void Update() {
// Corrected: Clear sightlines.
if (!Input.GetKey(KeyCode.Space)) return;
if (!hasFuel) return;
if (!isGearRetracted) return;
// The Success Path is now clean and top-level.
ExecuteThrusters();
}