AI Command Lab // Flight Simulator
3B: Floats vs. Ints
Initial AI Output (Fragile)
// AI-Generated Code: Jittery and Low-Precision
public int moveSpeed = 5;
void Update() {
// Audit Fail: If the move increment is less than 1,
// an integer will round it to zero. The ship won't move at all!
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
Initial AI Prompt
"You ask the AI: "Slowly move the ship toward the hangar.""
Pilot Comm Link
Mission Objective: Use ScriptableObjects to decouple data from logic and save memory.
Optimized Protocol
// Corrected: Using a float (f suffix) for smooth calculus
[SerializeField] private float moveSpeed = 5.5f;
void Update() {
// The decimal precision allows for buttery smooth flight
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}