AI Command Lab // Flight Simulator
306B: The HLSL Code
Initial AI Output (Fragile)
// AI-Generated Code: Branching
float4 frag(v2f i) : SV_Target {
// Audit Fail: GPUs hate "If" statements (Branching).
// It creates "Warp Divergence" and slows down the core.
if (color.r < 0.1) discard;
}
Initial AI Prompt
"You ask the AI: "Make the shader transparent if the pixel is black.""
Pilot Comm Link
Mission Objective: A skilled Navigator directs the AI to use Math, not Logic.
Optimized Protocol
// Corrected: Math Logic // clip() stops drawing if the value is negative. clip(color.r - 0.1); return color;