AI Command Lab // Flight Simulator
306A: The Shader Graph
Initial AI Output (Fragile)
// AI-Generated Code: CPU Heavy
void Update() {
// Audit Fail: Modifying the material offset on the CPU every frame.
// This forces data transfer from CPU to GPU 60 times a second.
material.mainTextureOffset += speed * Time.deltaTime;
}
Initial AI Prompt
"You ask the AI: "Scroll the water texture.""
Pilot Comm Link
Mission Objective: A skilled Navigator directs the AI to use Shader Graph.
Optimized Protocol
// Corrected: GPU Native // No C# code needed. // In Shader Graph: [Time] -> [Multiply] -> [Tiling And Offset] -> [Base Map]