AI Command Lab // Flight Simulator

305F: The Fleet Spawner

Initial AI Output (Fragile)

// AI-Generated Code: Desync
void CastSpell() {
    // Audit Fail: This creates a local object.
    // Other players will not see it, but they might take damage?
    Instantiate(fireballPrefab, pos, rot);
}

Initial AI Prompt

"You ask the AI: "Spawn a fireball.""

Pilot Comm Link

Mission Objective: A skilled Navigator directs the AI to use Network Spawn.