AI Command Lab // Flight Simulator

304F: The Sensory Pulse

Initial AI Output (Fragile)

// AI-Generated Code: Spike Generator
void Update() {
    // Audit Fail: 500 Raycasts firing at the exact same millisecond.
    if (CanSeePlayer()) Chase();
}

Initial AI Prompt

"You ask the AI: "Make all enemies look for the player.""

Pilot Comm Link

Mission Objective: A skilled Navigator directs the AI to Stagger the sensors.