AI Command Lab // Flight Simulator
304F: The Sensory Pulse
Initial AI Output (Fragile)
// AI-Generated Code: Spike Generator
void Update() {
// Audit Fail: 500 Raycasts firing at the exact same millisecond.
if (CanSeePlayer()) Chase();
}
Initial AI Prompt
"You ask the AI: "Make all enemies look for the player.""
Pilot Comm Link
Mission Objective: A skilled Navigator directs the AI to Stagger the sensors.
Optimized Protocol
// Corrected: Smooth Distribution
IEnumerator Start() {
yield return new WaitForSeconds(Random.value * 1.0f); // Offset
while(true) {
CheckVision();
yield return new WaitForSeconds(0.5f); // Low frequency
}
}