AI Command Lab // Flight Simulator
304E: Flocking Dynamics
Initial AI Output (Fragile)
// AI-Generated Code: Rigid Parenting
void Update() {
// Audit Fail: They look like robots attached by metal poles.
// If the leader turns, they all snap-turn instantly.
transform.position = leader.position + offset;
}
Initial AI Prompt
"You ask the AI: "Make the fleet fly in formation.""
Pilot Comm Link
Mission Objective: A skilled Navigator directs the AI to use Boid Logic.
Optimized Protocol
// Corrected: Organic Flow Vector3 move = (alignment * 1) + (cohesion * 0.5) + (separation * 1.5); rb.AddForce(move * speed);