AI Command Lab // Flight Simulator

304C: Utility Theory

Initial AI Output (Fragile)

// AI-Generated Code: Rigid If-Else
if (health < 30) Heal();
else if (canSeePlayer) Shoot();
// Audit Fail: What if health is 29 but the enemy is 1 HP away from dying?
// The AI will stupidly heal instead of finishing the fight.

Initial AI Prompt

"You ask the AI: "Decide whether to heal or shoot.""

Pilot Comm Link

Mission Objective: A skilled Navigator directs the AI to use Scoring.