AI Command Lab // Flight Simulator
303C: The Seed Code
Initial AI Output (Fragile)
// AI-Generated Code: Uncontrollable
void Start() {
// Audit Fail: Every time you press Play, the world is different.
// You can never report a bug because you can't reproduce it.
float x = Random.Range(0, 100);
}
Initial AI Prompt
"You ask the AI: "Randomly spawn trees on the terrain.""
Pilot Comm Link
Mission Objective: A skilled Navigator directs the AI to Initialize State.
Optimized Protocol
// Corrected: Deterministic Chaos
public int worldSeed = 12345;
void Start() {
Random.InitState(worldSeed);
// Now this "Random" tree is in the exact same spot forever.
SpawnTree();
}