AI Command Lab // Flight Simulator
303A: The Noise Map
Initial AI Output (Fragile)
// AI-Generated Code: Chaos
float[,] GenerateMap(int width) {
float[,] map = new float[width, width];
for(int x=0; x<width; x++) {
for(int y=0; y<width; y++) {
// Audit Fail: Creates jagged, unnatural spikes.
map[x,y] = Random.Range(0f, 1f);
}
}
return map;
}
Initial AI Prompt
"You ask the AI: "Generate a heightmap for the terrain.""
Pilot Comm Link
Mission Objective: A skilled Navigator directs the AI to use Coherent Noise.
Optimized Protocol
// Corrected: Smooth Hills float height = Mathf.PerlinNoise(x * scale, y * scale); // Result: Smoothly transitioning values from 0 to 1.