AI Command Lab // Flight Simulator

302F: The Event Bus

Initial AI Output (Fragile)

// AI-Generated Code: Spaghetti References
public class Enemy : MonoBehaviour {
    public UIManager ui;     // Dependency
    public AudioManager aud; // Dependency
    public VFXManager vfx;   // Dependency
    
    void Die() {
        ui.UpdateScore();
        aud.PlayBoom();
        vfx.SpawnFire();
    }
}

Initial AI Prompt

"You ask the AI: "Update the UI, play a sound, and spawn particles when the enemy dies.""

Pilot Comm Link

Mission Objective: A skilled Navigator directs the AI to use an Event Bus.