AI Command Lab // Flight Simulator

302D: The Service Dock

Initial AI Output (Fragile)

// AI-Generated Code: Tightly Coupled
void Jump() {
    // Audit Fail: Hard dependency on a specific static class.
    // If AudioManager is missing, the Player script crashes.
    AudioManager.Instance.PlayJump();
}

Initial AI Prompt

"You ask the AI: "Play a sound when the player jumps.""

Pilot Comm Link

Mission Objective: A skilled Navigator directs the AI to use Service Location.