AI Command Lab // Flight Simulator

302A: The Command Link

Initial AI Output (Fragile)

// AI-Generated Code: Rigid & Brittle
void Update() {
    // Audit Fail: Input is welded to the logic.
    // Cannot be undone, replayed, or AI-controlled easily.
    if (Input.GetKeyDown(KeyCode.Space)) {
        FireWeapon();
    }
}

Initial AI Prompt

"You ask the AI: "Fire the weapon when I press Space.""

Pilot Comm Link

Mission Objective: A skilled Navigator directs the AI to use Commands.